


Sculptris automatically creates a UV map, allowing you to easily paint and texture your sculpt. Protect areas of your sculpt while working.Įasily simulate a wide variety of preloaded materials. Reduce the amount of tris across your entire mesh or use the reduce brush to optimize a localized area.Ĭustomize your brushes with preloaded patterns. The controls in the app are now similar to those in ZBrush, making it effortless to go between the two applications.Īutomatic symmetrical sculpting on both sides of the model.ĭraw, Grab, Pinch, Crease, Flatten, Smooth, and more. The straightforward toolbars will allow you to focus on your model without a cluttered workspace. Start with a sphere and let your creativity take control. This also allows the tool to make better use of your computer's resources since polygons are only added where they are needed.Īutomatic subdivision allows for "rough to fine" detail sculpting. If there aren't, the app automatically divides the area under the brush while leaving the rest of the model unchanged. As you model, the tool is constantly analyzing the surface to ensure that there are enough triangles to display the details that you're creating. The app frees you from the need to worry about your model's geometry. Alternatively, the app's Original Navigation and hotkeys can be toggled on or off. By default, the program launches with ZBrush navigation controls known as Right-Click Navigation and Free Moving Navigation. The product offers two navigation methods to accommodate your preferences and what you're already used to. Your sculpts will be taken to new levels of creativity and detail the more experienced you become. As you become more skilled, you will begin to discover new depths within the application. Even the most novice user is able to start creating within moments. The interface is effortless to navigate and each feature is easy to locate. Sculptris has been designed to be as accessible as possible to every type of artist. In Paint mode, you can use brushes to paint a texture that is wrapped (also known as mapped) onto the surface of your mesh. Think of this as using sculpting tools on a lump of real-world clay. In Sculpt mode, you can edit the mesh geometry with simple brush strokes. This is made possible in Sculptris by its amazing ability to locally redefine the internal structure of the model. Start with a sphere of virtual clay and shape it into whatever you want it to be.

Its features are easy to learn, even for someone with no experience in digital art, yet robust enough for creating base models that can then be refined in other applications, such as ZBrush.

Sculptris provides an excellent gateway into the exciting world of 3D.
